Survarium- Another Indie Team Getting it Right

Survarium is being brought to us by Vostok Games based out of the Ukraine.  Their mission-

To create games that broaden the limits of the human experience that raise current questions of our time. These are questions of science, ecology, relationship of human and nature, cruelty, inventiveness of modern civilization, and, certainly, spirituality.

Having played Survarium off and on now for several months I have enjoyed watching the game mature and develop.  As with any early access game there are going to be hiccups, adjustments, setbacks, and achievements.   With the latest update the games matchmaking system is working really well and rounds feel balanced, intense, and most of all fun!

What impresses me the most however is their use of the free-to-play model.   We have seen the supposed free-to-play model abused in some circumstances (i.e. incredibly long grinds, etc.) and so far this does not seem to be the case with Survarium.   Earning in game currency (Rubles) does not feel tedious and you earn plenty to spend on some of the most detailed, creative, and just “cool” looking character gear.

Because they have taken this balanced approach it tells me something about them, their values, and their support for their community.   I have and will contribute real currency to this game to support this team not because I need to but because I want to see them succeed.

Vostok Games you are getting it right with Survarium…keep it up!

Homebrew Vehicle Sandbox- New Camera & Monitor System Very Creative & Just Fun!

Homebrew Vehicle Sandbox is set to come out November 14, 2014 on Steam.  I have had the opportunity to try out the Steam version (still will be updated before release) and I am having a blast.  They have added a couple new parts and features to include a camera/monitor system that is not only very creative but incredibly fun as well.

This new feature will provide players with even more flexibility to create some incredible vehicles and expand on the multiplayer experience.   Want to send a drone out to recon the landscape or maybe take out an opposing player?  Go for it! Want to build a multistage rocket that you can control from the ground?  Go for it!

I think we will see some incredible vehicles being built and some very creative ways in which those vehicles will be used.

Kingdom Come Deliverance- Alpha Goes Live On Steam

Kingdom Come Deliverance is a first-person, open world, realistic RPG set in Medieval Europe in a time of upheaval and strife.   The game is being developed by Warhorse studio which was founded in 2011 by Dan Vavra, designer of Mafia and Mafia 2, and Martin Klima (Original War, UFO trilogy).

On October 23, 2014 Warhorse studios decided to release the alpha “Act I” version of the game.   While more a demo level than an alpha the release has many backers excited and so far reviews are fairly positive.  Want to access the alpha?  Well it’s going to cost you a hefty $45 but will lock you in for the alpha, updates, and then the final release.


Having played the alpha I have no regrets making the $45 investment.   Based on the visuals, level of detail, solid game mechanics (i.e. movement, frame rate, etc.) and depth of the development team I am very optimistic this game is going to deliver.

First Impressions of Depth- Sharks vs Divers Equals Crazy Fun

Ever have the conversation with your gaming buddies that started out with this question- “Hey if you were going to make a game what you make?”  Normally what followed is crazy ideas that sounded really fun but not realistic in today’s gaming scene.   One of the ideas that would have fit in that scenario is multiplayer where you could be a Great White shark and take on scuba divers.   Multiplayer carnage Great Whites vs Scuba Divers….never going to happen right?   Well think again my gaming buddies because on November 3, 2014 DEPTH goes live on Steam!  

What started out as a mod for Unreal Tournament 3 back in 2009 later evolved into a stand alone game on Epic’s UDK.   The development team floundered with the game until 2013 when they struck a partnership with Digital Confectioners (experienced Unreal Engine developers out of New Zealand) .  The end result was vision to create a fast-paced aggressive action, and asymmetrical multiplayer experience.

Okay that sounds great but did they deliver?  Well today I had the opportunity to jump on the beta version with gaming buddy JMLitghart and I will sum it up with two words- INSANE FUN!   While it was blast playing both as the shark and the diver we both agreed the game really shines when playing as the diver.   They did a fantastic job with the environment and the sounds and you find yourself in panic mode most of the match.   This is brilliant old school fun and I’m really glad someone took this from “Hey I have a crazy idea for a game” to reality.

Definitely a thumbs up for Depth….anybody seen my right leg?