Project Reality has been a fairly successful mod for Battlefield 2 making it’s debut in July of 2004. The intent was to take a retail game that has a solid foundation and increasing the realism level to compliment the game engine. However, it appears the developers new the engine they were working with was getting outdated. Along comes the announcement they would be working on a new standalone game- Project Reality 2. This got many Project Reality fans excited especially as it is being built on CryEngine3. Things seem to be falling in place until a recent announcement may indicate troubles in the PR2 camp.
On October 10, 2014 a video was released for a game in early production called the Squad. On their site they state the following-
“First to emphasize the seriousness of the project, I would like to highlight the list of our developers, almost all of whom are either current or former PR:BF2 developers.“
“Squad will be a tactical military game built from the ground up as a cooperative shooter, where high levels of teamwork and communication are supported, encouraged, and integral to gameplay. Complementary with that focus, we are seeking to bridge the gap between arcade shooters like the Call of Duty and Battlefield series, and military simulations like ARMA.“
So how will Squad be different than PR2? Well according to the dev team the biggest differences are-
“Squad will be commercial: Our goal from the very start has been to have a commercial game studio with both full time and freelance developers who are able to make assets and be compensated for their effort. As a part of this we will encourage talented members of the community to step up and be a part of this process. By helping to support developers financially using the game’s revenue, we believe we will be able to take the scope and quality of the game to a more serious level.
Squad will be released on Epic’s Unreal Engine 4: We firmly believe UE4 is the best engine for the job and it’s capabilities are growing rapidly. We began laying the groundwork for this project before UE4 was released, and in all honestly lucked out with how fantastic of a deal it turned out to be for indie game studios. With a ground breaking subscription model, low royalty fee, source code access, network oriented design, and a huge base of support we really feel there will be few limits on our ability to execute the vision we have for Squad.
Squad will use crowdfunding: One major component of our development strategy is the use of a Kickstarter campaign to generate a seed fund supporting the expansion of full time development. Doing so will allow us to ramp up development prior to open alpha, and support full time developers, purchase art assets, cover our server costs, and handle the business related aspects of our game studio’s creation. The more successful such a campaign is, the longer we will be able to flesh out the game without the need for revenue, and thus the longer we can build the community by keeping the game free.“
It will be interesting to see how this impacts the PR2 development team and will this turn into a rivalry situation. For those of us who may enjoy these types of shooters I’m hoping both can put together something successful and support one another.
Is the more room in the tactical shooter market and do you think the Project Reality 2 will suffer and does the Squad have a chance?
Only time will tell…let’s hope for the best.